• Improving urban planning with virtual re

    From ScienceDaily@1337:3/111 to All on Fri Jul 14 22:30:26 2023
    Improving urban planning with virtual reality

    Date:
    July 14, 2023
    Source:
    Ruhr-University Bochum
    Summary:
    What should the city we live in look like? How do structural
    changes affect the people who move around it? Cartographers use
    virtual reality tools to explore these questions before a great
    deal of money is spent on building measures. Using the Unity3 game
    engine, they recreate scenarios in 3D where people can experience
    potential changes through immersion.

    They were able to prove that the physical reaction to this
    experience is measurable.


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    ==========================================================================
    FULL STORY ==========================================================================
    What should the city we live in look like? How do structural changes
    affect the people who move around it? Cartographers at Ruhr University
    Bochum use virtual reality tools to explore these questions before a
    great deal of money is spent on building measures. Using the Unity3
    game engine, they recreate scenarios in 3D where people can experience potential changes through immersion. They were able to prove that the
    physical reaction to this experience is measurable.

    Julian Keil and Marco Weissmann from Professor Frank Dickmann's team
    published their findings in KN -- Journal of Cartography and Geographic Information on 1 May 2023 and in Applied Sciences on 13 May 2023.

    Lab kit for urban scenarios Construction measures that transform
    urban settings change the environment of both the people who live there permanently and those who visit them temporarily. It's not always possible
    to foresee the effects in advance. In such cases, it helps to recreate the setting in a 3D model which people can experience through immersion. To
    this end, the cartographers working with Marco Weissmann use software that
    was originally designed to programme computer game environments. "We've developed a lab kit of sorts in which you can simulate an environment virtually, complete with traffic," explains Weissmann. The researchers can
    use it to directly visualise the effects of planned structural changes:
    how does the traffic flow? Do cars and pedestrians get in each other's
    way or not? Measuring the implicit effects of spaces Moreover, the space
    that surrounds us affects our well-being. We do notice it sometimes,
    but not always. "People who've lived on a noisy street for a long time,
    for example, might think they don't even hear the noise anymore," says
    Julian Keil. "But we know that, objectively speaking, residents in such
    streets experience significantly higher stress levels than others." In
    order to determine such implicit effects of urban planning measures before
    a lot of money has been poured into them, the cartography team developed
    a method to measure them in advance. For this purpose, they programmed an
    urban environment in virtual reality and had test participants experience
    the scenarios. At the same time, they measured the skin conductivity of
    the test persons, which provides information about their stress level.

    They showed that a higher traffic volume in a street clearly upset the
    test persons, as measured by their skin conductivity. To corroborate their findings, a study is planned to incorporate more physical measurements
    that will provide information about the participants' stress levels
    and various emotions, including heart rate, blood pressure and pupil
    size. "Until now, residents and other stakeholders have been involved
    in the planning stage of construction measures, but only in the form
    of surveys, i.e. explicit statements," says Keil, whose background is
    in psychology. "Our method enables spatial planners to assess implicit
    effects of possible measures and to include them in the planning, too." Climate-friendly experiments The experiments for both studies were
    conducted in a climate-friendly way using electricity from a mobile
    solar system on the roof of the institute building.

    * RELATED_TOPICS
    o Matter_&_Energy
    # Civil_Engineering # Virtual_Environment # Engineering
    o Earth_&_Climate
    # Geography # Global_Warming # Air_Pollution
    o Computers_&_Math
    # Virtual_Reality # Video_Games # Computer_Modeling
    * RELATED_TERMS
    o Virtual_reality o Microeconomics o Seasonal_affective_disorder
    o Urbanization o Massively_multiplayer_online_game
    o Mountain_building o Internal_combustion_engine o
    Full_motion_video

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    ========================================================================== Journal Reference:
    1. Julian Keil, Marco Weissmann, Annika Korte, Dennis Edler, Frank
    Dickmann.

    Measuring Physiological Responses to Visualizations of Urban
    Planning Scenarios in Immersive Virtual Reality. KN - Journal of
    Cartography and Geographic Information, 2023; 73 (2): 117 DOI:
    10.1007/s42489-023-00137-7 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2023/07/230714114743.htm

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